About
I'm a 3d artist with a background in illustration.
Video games have always been a staple in my life. When I wasn't playing them as a kid, I was watching my brother play them. When I was older, I realized that "Hey! Someone had to make the art right?" and thus my interest and passion in game art and the game development industry spawned.
Skills
3Ds Max
Blender
Mudbox
Substance Painter
Photoshop
Premiere
Unity
Unreal
Projects
Isolated Intelligence
Art Contact / 2D and 3D Artist
Algonquin College Sept 2018 - Apr 2019
Our final year project where in 8 months we made a game in teams of 10.
I helped develop a wide variety of assets for this game. For our project I modeled characters and props, created textures and materials, animated characters and props, developed 2D assets and illustrated promotional material.
Old Folks Senior Sanctuary
3D Artist
Virtual Pet Jam Jan 2022
Our concept was the idea of Neko Atsume but with retired folks.
I made a handful of low poly props for the game, speeding up my workflow by using gradients to create the textures.
Lil' thulu
Game Artist
Bored Pixel Jam July 2021
Developed by a small team, I worked as a 2D artist to create this game within a week. I predominantly did sprite work, creating sea creatures and decoration. I also created a few simple animations for this project.
The Passage
2D Artist
Global Game Jam Jan 2016
The game was made by Evan Campbell, Jordan McEvoy and myself.
I created sprites and animated them using sprite sheets. I developed all the pixel art in the game and communicate design notes for visual assets generated by the programmers.
Siege Arena
2D and 3D Artist
Algonquin College Jan 2017 - Apr 2017
In a team of 4, I was the sole artist on this project. I was in charge of all the assets and responsible for the concept and creation of all the visuals. I modeled the siege weapons and handled their animations, created props, generated the textures of the terrain, and designed the UI elements.